Hi everyone,
I saw an article on 80.lv regarding unigine, and really loving the possibilities. I looked at it way back in 1.0, and it looks like it has progressed significantly.
One workflow that's becoming more and more common now is the idea of blending textures at the material level, rather than baking it out as a unique texture. The best example of this I've seen as a supported feature is in the Xenko Engine here:
https://doc.xenko.com/latest/en/manual/graphics/materials/material-layers.html
Is this workflow possible in Unigine, or is this something that will need a custom shader/shader feature for?
Thank you for the help!