As the title states I'm trying to use the Tracker across multiple objects. Here's my scenario:
I have a SkinnedMesh railroad crossing gate that has an arm up/down animation, plus emissive materials, plus audio. When some triggered event happens in a script I'm going to run the gate_down.track file which controls the material, audio, and animation, but I want that to happen identically with all instanced copies of this crossing gate. The tracker seems to only work on a per-object-id basis.
Is this not possible? What's the best way for me to solve this? Thanks.