Hi, I have face an issue with vertex balloon and WorldSplineGraph objects and I need some help.
I am generating an SplineGraph with the points where a ship is traveling in order to display the path that has been following for some time. The spline generation part is solved and generates my geometry fine. The problem comes when camera is positioned in high height positions and I need to scale spline geometry to keep this path visible in screen. For this scale I am using geometry inflation but it is failing when my ship is turning (more fail the more inflation is applied). Is there something I am missing? I have attached an example of what I am doing.
world_spline_graph_scale.7z
Thanks a lot, Javier