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  1. Indie Licensing

    This isn't so much a suggestion as it is a question. A while back Unigine was available to indie developers at a discounted rate. Since then I haven't seen it go back on sale and it makes me wonder if the turnout was bad. We use Unigine at my company, and I was thinking of picking up an extra copy for myself, but that pricetag is still beyond reasonable. Thoughts?
  2. HardWire I - "Grafix"

    Hello, I am looking to form a team to develop a game within Unigine. I require artists and coders. I myself am an expert coder.
  3. Hi all! We here at Digital Arrow are working on the Fantasy RPG project, Dilogus - The Winds of War. More info in the official Unigine Press release available here. Currently, we are expanding on the programming front, and are interested in adding up to two members to our team. Either individuals or an outsourcing company. The tasks involved would be gameplay and nettworking related. Requirements: Knowledge of C++ a must Ability to adopt specific scripting methods relevant to engine technology (Unigine Engine) Ability to work independently and as part of a team Must be able to take instruction well and work to mutually agreed deadlines Creativity and problem solving skills required Patience, tenacity and a positive attitude a must Must speak English fluently Pluses: Understanding of Multiplayer Replication is a big plus Strong understanding of Modular Programming is a big plus Familiarity with the Linux platform Strong 3D math knowledge (vectors, matrices, quaternions) is a big plus GMT +1, GMT or GMT-1 Timezone for enhanced communication Good understanding of the RPG genre including game systems, object ID based equipment and procedural algorithms Strong Unigine Engine experience/familiarity (UnigineScript) is a big plus Knowledge of Redmine task tracking As before mentioned, we are both interested in working with individual freelancers and companies that offer programming services. If you are interested, please contact us: E-mail: jobs@digital-arrow.com Skype: the.tripx Thank you for your time.
  4. I am (Kot in Action Creative Artel) potentially interested in joining forces with another indie studio for bringing Steel Storm 2 project to life. Currently we are using Darkplaces game engine, but I believe we can offer more to our users by utilizing Unigine engine. The biggest issue is that we are 2-men team. A contract coder (QuakeC only) and the founder of Kot in Action who is an artist (truly yours). The perfect solution is to join forces with either skilled C++ coder or an indie team with skilled UnigineScript coder. Looking forward to hear from interested persons. Cheers, -- Alexander "motorsep" Zubov, founding shambler of Kot in Action Creative Artel http://www.kot-in-action.com http://www.steel-storm.com http://modding.kot-in-action.com
  5. I am hesitant to switch to Unigine from Darkplaces, due to the fact that I am an artist, not a coder. QuakeC is what Darkplaces engine uses. I can pretty much look into the neatly written code and figure out how it's done, what it's doing and why (not even being a coder). There is also a full source code of the QuakeC game logic for Quake. There is nothing better and easier to learn by example. Huge archive of the QuakeC tutorials also helps a lot. I have a license for Unigine I won earlier, but I am having hard time using it because I am no programmer. I have no idea where to start. While I can pretty much make scratch base code using QuakeC (and there are bunch of scratch code available out there from which I can base my game off), I have no idea how to do it with Unigine. Also, from what I heard, Unigine is no UDK, so an artist can't just jump in and make an indie game without sufficient knowledge in programming. That being said, I would like to ask if there is such scratch code base in Unigine Script available? (basically something that I can compile, start the game, have a basic menu of New Game and Quit, start new game and spawn in the box level). Thank you.
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