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  1. [SOLVED] Loading image from memory/string

    Hi all, My intent is to integrate Unigine engine into existing multimedia framework. I hope this is the right place for this question. To make proof of concept application I need to find a way to load image/texture into engine. There is a Image class mentioned in script reference and in C++ API reference. I am guessing that Image object needs to be initialized with pixel data somehow. Only exposed methods are: int load(const char * name) int load(const char * name, int offset) The question is how to create image from pixel-data produced from external c++ code ? Is there some API function like `glTexImage2D` or `glTexSubImage2D` ?
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