Search the Community
Showing results for tags 'ig'.
-
hello, after upgrading the project to version 2.13 along with terrain and data, the getHatHot call from IG plugin returns incorrect data. It constantly returns same values 0.0 for HAT and HOT and -1 for surface id . Thanks for your help.
-
Hi @demostenes, I've reproduced this. However, it wasn't that often as you mentioned, but quite stable. I also observed that you're running main_sdl.exe instead of regular main.exe. Is this on purpose? We'll investigate the reasons for the crash and will try to fix it in the next update. Thanks.
- 5 replies
-
- geodetic
- cloud
-
(and 76 more)
Tagged with:
- geodetic
- cloud
- clouds
- ellipsoid
- radius
- vanish
- multi
- channel
- scrren
- space
- effects
- lighting
- ig
- cigi
- component
- c++
- dynamic
- instances
- sound sources
- culling
- physics
- objectterrainglobal
- render
- 2.7.2
- earth
- terrain
- cpp
- c
- performance
- ig
- qt
- crash
- start
- engine
- engine.projection
- const variable & id
- interactable
- vrplayer
- vrtemplate
- interaction disable
- nodereference
- landscape
- normal
- geo
- referenced
- landscape
- read-only
- load
- failed
- editor
- uniginescript
- particle
- system
- spawn
- disable
- emitter
- code
- c++ API 2.2.1
- Unigine
- Window
- active
- Window
- size
- resolution
- Splash
- 2.2
- ObjectMeshDynamic
- addColor
- PlayerSpectator
- setPhiAngle
- extern
- function
- vec3
- plugin
- video
- ogv
- gui
- stencil
-
Hello, I observe a different behavior of a IG Component depending on whether the component is solo or not in an entity. Let me explain: Here is an excerpt from my ig_config.xml: <entity id="160" name="h160"> <path>entities/h160/h160.node</path> <component id="34" name="rotor"> <property>rotor</property> <parameter name="data1">rpm</parameter> </component> <component id="35" name="rotorwash"> <property>rotorwash</property> <parameter name="data1">wind_percent</parameter&g
-
Hello, The new IG "mode" looks promising, but it brings along a few questions. At this point, I think we definitely need a comprehensive and as complete as possible list of the effect of each CIGI message on the IG, and whether it is supported or not (if such a list exists, sorry I couldn't find it) For example, I couldn't find a way to control the cloud coverage (Cigi coverage only seems to control the ambiant luminosity) The cloud layer is created dynamicaly by the IG. Can we create one "in the world" to tune some parameters, or what would be the way of doing it?
-
Hi, We are focus on Common Image Generator Interface (CIGI). We download host emulator from Internet, and could run Unigine's CigiClient demo to connect to host emulator. But when I read Chapter "CIGICLIENT PLUGIN" in Unigine manual, I can't find where to download "Washington Demo". Could you tell me where to download it? Thank you!
-
Normally title of window is "Unigine Engine..." But after my game starts it is removed and there is no title. Can i set window title manually from code or config? There must be a control because it changes after game starts. SOLVED: In .game file there is a <windowtitle> field. Title can be changed from there.
-
[SOLVED] FPS difference between IG with plugins and IG w/o plugins
yigitakkok posted a topic in UnigineScript
Hi, If I run my script with default unigine IG (main_x64.exe), I get 50 fps. If I run same script with my own IG, I get 26 fps. Everyting are same. Only IG's are different. My own IG's code: #include <Unigine.h> #include <UnigineConsole.h> #include <iostream> int main(int argc, char *argv[]) { Unigine::Engine *engine = Unigine::Engine::init(UNIGINE_VERSION, argc, argv); while (engine->isDone() == 0) { engine->update(); engine->render(); engine->swap(); } Unigine::Engine::shutdown(); return 0; } Debug values for 50 fps are: "C:/User