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  1. UNAIT – Unified AI Tool After my old post about a naïve and straightforward implementation of dynamic navigation meshes I got a lot of feedback and interest about such a plugin for UNIGINE. So, I decided to recreate my implementation from scratch and updated support for the recent UNIGINE engine versions (2.10+). On top of that I decided to develop a more complete package of various AI tools that are pretty common in the industry. Therefor I want to give you a detailed inside about my AI plugin – UNAIT which will be out at the beginning of next year! Main features