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Showing results for tags 'feedback'.
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Было очень сложно разбираться в том, как написать простой шейдер (вершинный + фрагментный) на UUSL, в базовом материале и как туда передавать данные из C++. К примеру я очень долго искал, как передать матрицу в шейдер. Я сначала нашёл про Material::setParameter но там не было матриц. Затем нашёл Sha...
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... тем, что такая программа до сих пор не стала полноценным игровым движком... Что я подразумеваю под "полноценным игровым движком"? Это: + все необходимые редакторы + примеры их использования и шаблоны (примеры и готовая библиотека сцен(миров) - эталон структуры проекта и всех...
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feedback Suggestion: Introducing a In-Engine Materials Editor for imported Models
ThePawlow posted a topic in Feedback for UNIGINE team
Hello Team UNIGINE ! Thank You ! So far I'm pleased to use the Community Edition of your Engine. Yet there's something that makes me feel overwhelmed. The Problem If I import a complex mesh, and I wanna edit the materials used for that specific is very hard. I cannot... -
Transform Feedback Shader to change MeshObjects
sebastian.vesenmayer posted a topic in Content Creation
We would like to bake different transformation states of multiple ObjectMeshStatic into one to reduce single object count. The Mesh that would be created by transform feedback will only change when one transformation state in the original Node Tree will change. Is it possible to change ano... -
We are thinking about the introduction of a new communication format for our users - AMA (ask me anything) live session with our CEO - Den Shergin. The AMA could be a great opportunity to ask questions about UNIGINE 2, our solutions, or even direct questions about the team to the Chief Executi...
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Hello everyone and welcome to the Documentation Feedback forum! These threads will be used to allow you to provide us at Unigine with valuable feedback on our documentation. You will see posts that break down our documentation into different sections and topics and within those individual posts w...
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First of all, we would like to thank you for taking the time to help us make our documentation better! We request that issues found within documentation please be submitted within this thread . If you have multiple issues to report, we ask that you use your best judgment and if need be make a sep...