Jump to content

Search the Community

Showing results for tags 'extern_opath'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. We have our project split up into two folder structures, one for common components between different projects, and one for the specific project we are working on. we have been using the main project data folder and using extern_path to point to the common folder. everything works fine while running the applications. We can switch world with world_load command with no problems. The problem arises when in the editor. Using "File->Open World" to open a world produces errors. The error is that it can't open the script file located in the extern_path directory. In the editor we can use world_load to load that same world fine, we just can't use the menu item. Thanks, Dusty
×
×
  • Create New...