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  1. Is it possible? Is it on a roadmap? I'm evaluating Unigine. Ideally we'd be able to plug in our own physics engines, and use existing ones such as Bullet. I've seen some forum posts alluding to this, such as this: > We are considering to add 3rd party physics engine integration later this year (or at the beginning of the 2016). https://developer.unigine.com/forum/topic/3543-physics-engine-stability-improvement/?hl=%2B3rd+%2Bparty+%2Bphysics#entry18727 I'm on a trial and can't access https://developer.unigine.com/en/docs/future (not sure why). Thanks, Sam
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