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  1. Elevation scaling best practices?

    We are encountering a scaling issue after generation of our terrain. It seems as though each pixel/polygon is exponentially higher than it should be (this is at 1m/px resolution, georeferenced). This seems like a very easy fix - just adjust scale, but I am having a hard time figuring out what the actual height of the terrain is in-engine, so scaling it is guesswork. This is real-world terrain, so accuracy is crucial. What is the best way to to properly scale a terrain? Is the max value displayed in Unigine somewhere? Also, in the second pic, what causes this unusual plateau-like feature? Is there a terrain bounding box in effect?
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