Recently I've been working on a weather system for our game, but realized that I can't create a cloudy sky while also having distance fog. The haze feature that creates the atmospheric distortion effect eliminates the volumetric clouds.
Here I have an overcast sky
and here's the same sky with the haze distance value lowered.
The clouds start disappearing around the same distance from the camera that the haze starts.
Here's a photo illustrating the kind of effect I need, where the mountain displays heavy atmopheric distortion, but the clouds are still clearly visible behind it.
I'm pretty sure this used to be possible before the last version. Is this a bug? Is there another way to achieve this effect?