Hello Folks
I'm trying to get dedicated deflectors to my nodes, which should intercept with my global particle system.
To Explain you:
When i have a House preset, i can create a deflector in my particle system, even set it to word coordinates instead of local - all fine. but i need a more accurate way, an automated.
We will have player build castles, workhouses and living-houses.
How can i get a deflector into their node which we spawn when the building is finished by a player,
which then interacts with the global, always present rain particle system.
i would love to achieve that with deflectors, as real time intersection <<physic>> is a no-go performance wise.
Any ideas?