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Showing results for tags 'debug'.
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SDK Browser 1.8.2 Debug mode for Edit Content not working
Klimczak.Jan posted a topic in Bug Reports
Hi, I observed that debug mode for Edit Content in SDK browser not working: always starts project via main_x64.exe file (not main_x64d.exe). But it loads Editor2_x64d.dll debug version of plugin. -
hello, today I updated the engine to version 2.1. I wrote a simple program as following: Unigine::EnginePtr engine(UNIGINE_VERSION, argc, argv); Console *console = Console::get(); console->run("world_load test\test"); console->flush(); engine->main(); Engine::shutdown(); the program can run with no problem, but as I start diagnostic tools under visual studio 13. There is an error occurred and the program broke in this red line: void D3D11AppWindow::swap_window(void **data) { if(app->device == NULL) return; if(D3D11Ext::error(app->device->GetDeviceRemovedReason())) { Log::error("D3D11AppWindow::swap_window(): device removed\n"); destroy(); destroy_context(data); create_context(data); return; } swap(); if(app->swap_chain->Present((getFlags() & VSYNC) ? 1 : 0,0) == DXGI_STATUS_OCCLUDED) { stopFps(); Timer::usleep(100000); startFps(); } } In 2.0 I can use the diagnostic debug tool with no problem. can you give me some advice? do you have the same problem? with what tools do you debug unigine? I am very thankful
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hi: I met a issue of the message joint in schemer. If I open the schemer sample in the sdk, i could use schemer.message to show message. But when i launch skinner sample and would like show some message. it's not showing. I checked the show_message cvar is turned on. Also in the block define, if i put a log.message in the skinner, it won't show up. Could anyone try to reproduce this? Any suggestion to debug the skinner/schemer graph? It would be best if there is a debug mode which could show the link value in red when changing directly on the gui. Yang