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  1. [SOLVED] Instancing skinned meshes

    Dear Unigine community, I have been given access to the Unigine Developer Community as an evaluator. Thanks a ton. I am eagerly browsing through lots of interesting, at times bewildering stuff. A bit about the indie game I am working on. It is a wargame set in 18th century Europe. The easiest way to describe it is to say that I am aiming for a Rome Total War clone. Don't know if I could make it, but hey, if I didn't try, I'll never know, right? My soldier characters have 4 LOD levels. *LOD 0 : Highest level of detail, 1000 polygons, skinned, animated, mesh. 1024x1024 di