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Hi, I would like to ask you about performance for c++ vs c# solutions for heavy scenes. Do you have ones ? It is much difference ? Best, Jan
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Hi everyone, I started make video tutorials for Unigine 2.11.0.1 , You can see & use , This is my playlist about unigine, and I hope useful for you. Get started with 8 hours of free video tutorials full of tips you want. Playlist 1 Playlist 2 With respect Ahmad Karami a computer teacher/ author book / test engineer / solo game developer
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- احمد کرمی
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Прикрепил я к ноде несколько .cpp, с наследованием ComponentBase. Вопрос как мне предавать данные из одного cpp в другой, есть какое-то подобие сигналов-слотов как в Qt? Или как создать одну глобальную переменную для двух этих Node Properties ?
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hey everybody , i`m an indie game developer and i been working with unity engine and c# for about 4 years. and i have good understanding of c# and it`s related API. but when i`m migrated to Unigine i find out that it`s support both C# and C++ and apart from they`re differences on syntax or structure or memory and thread management is there any differences on using each one on Unigine? i mean differences on performances does using C++ on unigine makes our game better and faster ? or something else ? any quote will be so appreciated .... thanks
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Hi guys, I want to store object/instance of an "AmbientSource" Class on CPP side to track all objects on CPP side. We are saving all objects/instances of "Node" class on CPP side using "Unigine::Variable", is it possible to use same for "AmbientSource" Class ? Thanks rakeshj.