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  1. I am hesitant to switch to Unigine from Darkplaces, due to the fact that I am an artist, not a coder. QuakeC is what Darkplaces engine uses. I can pretty much look into the neatly written code and figure out how it's done, what it's doing and why (not even being a coder). There is also a full source code of the QuakeC game logic for Quake. There is nothing better and easier to learn by example. Huge archive of the QuakeC tutorials also helps a lot. I have a license for Unigine I won earlier, but I am having hard time using it because I am no programmer. I have no idea where to start. While I can pretty much make scratch base code using QuakeC (and there are bunch of scratch code available out there from which I can base my game off), I have no idea how to do it with Unigine. Also, from what I heard, Unigine is no UDK, so an artist can't just jump in and make an indie game without sufficient knowledge in programming. That being said, I would like to ask if there is such scratch code base in Unigine Script available? (basically something that I can compile, start the game, have a basic menu of New Game and Quit, start new game and spawn in the box level). Thank you.
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