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Showing results for tags 'channel'.
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[SOLVED] Unigine::Image does not reflect file color channel number
sebastian.vesenmayer posted a topic in C++ Programming
Hi, I am using Unigine::Image to load tga files with rgb and rgba channels. The getFormat() does always return rgba8. How do I determine the correct number/format of color channels? Regards Sebastian -
Hi, we are planning to distribute our simulation to multiple computers, which screens are aligned so we can produce a panorma view of the scene with Unigine. Which post and screen space effects are we able to use? What values do we have to choose for static exposure to make the scene look more realistic? Is it better to change light source properties or exposure? We saw that exposure has a great impact on materials like clouds and the atmosphere. Are we able to use filmic camera effects? Do they look the same on different rendered parts of the scene? What rendering settings do you use for CIGI or Syncker applications? Thanks, Sebastian
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Есть ли в Unigine возможность использовать в качестве разных текстурных карт каналы одного файла? Например есть файл (RGBA8). В материале RGB - Diffuse, A - Specular. In-english: Is it possible in Unigine to use as texture maps of different channels of a file? For example there is a file (RGBA8). In material RGB - Diffuse, A - Specular.