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Showing results for tags 'capture'.
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Hello unigine :D We are trying to screen capture in multi-camera (every frame) environment CPU : i9-9900k GPU : RTX-3090 Unigine Version : will be most recent version * PC : maybe 5 or more computer (we also consider parallel computing) We tried it in unity system, but its framerate was too low. We also tried multi-thread but the unity camera component was only accessible from the main thread. Additionally, our world have many cameras. our codes in unity C# was like : ``` Update() { Capture1(); // start in thread 1 Capture2(); // start in thread 2 … } Capture1() { RenderTexture rt = new RenderTexture(width, height, 24); camera1.targetTexture = rt; Texture2D screenShot = new Texture2D(width, height, TextureFormat.RGB24, false); camera1.Render(); screenShot.ReadPixels(new Rect(0, 0, width, height), 0, 0); SaveToPNG(camera1); // will be ffmpeg video … } ``` Can unigine engine use multi-thread with multi camera capture? if have any samples or insight, please let us know Thank you!
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Hi, We are triying to capture video VR Full HD video with HTC vives on Unigine. The problem is that we do not know how to capture the video in Full HD, what program or in what way have you captured the VR video that you have posted recently on Youtube? https://www.youtube.com/watch?v=2nAKoOpUInQ Thanks
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Hi Please make in new version video capture(demo record) from game in AVI file. Because method in Heaven Demo is very slow Привет. Пожалуйста сделайте,в новой версии возможность записи видео с экрана в AVI файл. Т.К метод показанный Heaven Demo очень тормозной.
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Hi,who know how make video capture in avi file?(how in fraps). Method in Heaven Demo is very slow