Search the Community
Showing results for tags 'base class'.
-
Hi folks! I'm currently facing a rather annoying issue in Unigine, created by myself and my lack of understanding of course, which I need your help on! My situation is this: I have two characters, I want to calculate the mid-point between these two characters' heads and make a camera inside of the game look at that mid-point. What I am currently doing is: 1. Cycling through bones and finding the head bones of each character 2. Using ObjectMeshSkinned::getWorldBoneTransform to get the transform of each head bone as a mat4 3. Getting the 12th, 13th and 14th values from the head bone mat4s that represent the position of the head bones 4. Creating two separate vec3s for each head bone position using the values from stage 3 5. Finding the distance between the two values and normalising them to give me a look direction for my camera 6. Using Node::setDirection to set the direction the camera is facing like in the default setup of: camera = new PlayerSpectator(); camera.setDirection(Vec3(-1.0f, 0.0f, -0.5f)); The script I am using to get the PlayerSpectator from the world is: PlayerSpectator camera_Player = node_cast(engine.world.getnode(0123456789)); My problem is: When I try to do anything PlayerSpectator/Player/Node related with the PlayerSpectator variable I get an error saying: Project001/Project001.cpp: 1092: ExternClass::run_function(): can't find "class PlayerSpectator * __ptr64" base class in "class PlayerDummy" * __ptr64" class Can anyone suggest what I am doing wrong? Should I not node_cast cameras or something? Am I referencing them the wrong way? I can't even call Node::getNodeName or anything! Thanks in advance for your help! Tom