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Found 2 results

  1. Async world loading

    Is it possible to load world asynchronously? I want to have one world active and running, while another loading. Then switch active world.
  2. [SOLVED] Truble with Async class

    Hi! In your reference manual written that "run" function in Async class can runs the given function of a class. But I have an error in this case: class Bar { Bar(){} ~Bar(){} int foo() { log.message("foo was executed\n"); return 1; } }; void start_button_click() { Async async = new Async(); Bar br = new Bar();, "foo"); } Error: "Async::run(): unknown type of argument (Bar)" Am I doing something wrong?