I am using Plugin AppVive for VR. As I understand it, he constantly updates the camera angles to the helmet angles in the VR space.
Tell me how (or at what point) to apply the offset (setOffset ()) for the camera to shift the camera angle by a certain value relative to the angle from AppVive. At the same time, ActorPlayer itself and its vector Up do not change their position.
For example, in VR space, the helmet angle is Y = 3, and the player’s camera angle will be Y = 48 (3 + 45).
Thanks!