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Showing results for tags 'antialiasing'.
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Hello, we are getting very heavy visible ghosting when we are setting the viewpoint inside a cockpit with alpha blended front windows of a car. It is reproducable with an alpha blended plane in front of the material ball in the test scene. If you are approaching the plane the ghosts drift apart more and more. Disabling "Deferred Buffers" on the material will work arround this. But we are experiencing also ghosting of the vehicles opaque geometry when moving with the vehicle in a cockpit or chaseview. Is there a function to eliminate this behavior for a node tree? We can observe this in 2.10 to 2.12 version of the engine. Thanks 2020-10-21 13-43-25.mkv
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Hello, in our driving simulation we have the case that the road markings are not visible good enough from the viewpoint of the driver seat. We also tried supersampling but there are still not enough pixels to see it clearly. Resolution is 1920 x 1080 pixels. What would be the best way to inflate the mesh without changing its vertex data? We are using decal meshes for the road markings. We need the markings to be visible up to 250 units away from a viewpoint height of 1.5 units. Thank you.