Hello
I'm new at physics
In order to have proper physical collisions, instead of setting position and rotation I need to apply velocities to rigid body
in scene - player grabs immovable object and rotate self from hand position with vr controller
I successfully control player translation with setLinearVelocity,
but for setAngularVelocity, origin of rotation placed in center of mass and it wrong with respect to rotating body at hand contact point
setAngularVelocity have only one incoming parameter, and I can't change center of mass,
how I can set offsetted angular rotations?
thanks