We run into a problem with an AMD Radeon RX 6800 graphics card when shutting down our application.
When we call Unigine::Engine::init with our own created opengl context the next call to "wglDeleteContext(m_context);" crashes in the graphics driver.
When we are not calling Unigine::Engine::init we are able to destroy the opengl context normally.
This happens with Qt Opengl Context and build from scratch Windows OpenGL context.
We don't know what is happening in the init call with te opengl context, but maybe you can tell us?
NVidia graphics cards work.
Thanks.