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Showing results for tags 'Window'.
joseph.howell posted a topic in UnigineScriptHi, Our app is a java app that runs Unigine as a dll through jni. We send some messages to Unigine, but I'd like to not send them if the Unigine window isn't the active window. Sorry, there's probably an API call in the docs somewhere, just haven't found it yet. Thanks
Hi, is it possible to set window size through code? This forum thread indicates that we should use App::setVideoMode https://developer.unigine.com/forum/topic/3550-how-to-manipulate-app-window-size/?hl=window+size#entry18743 But that causes a crash, as indicated by this thread: https://developer.unigine.com/forum/topic/2181-solved-set-video-mode-fatal-error/?hl=setVideoMode#entry11925 The second thread indicates we should do this through the console. However, I've used video_height, video_width, and video_mode console commands, and none of them do anything. In the attached screen capture, you can see me trying out different modes, and yet the screen is still 1600x900. Help, please?
Normally title of window is "Unigine Engine..." But after my game starts it is removed and there is no title. Can i set window title manually from code or config? There must be a control because it changes after game starts. SOLVED: In .game file there is a <windowtitle> field. Title can be changed from there.
Hi, I've checked the heaven demo (demos/heaven_d3d11.bat) in different modes (Window and full-screen) and would like to share some screenshots with performance graphs. Window mode 1980x1200: Performance window: Full screen 1980x1200: Performance window: The question is why does Unigine perform better in the window mode than in full-screen mode? Best regards, Sergey Shandar.