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  1. Hello everyone. I obtained a SpeedTree plugin for Unigine a few days ago, however, I am having a few issues with loading it. Unfortunately the plugin didn't come with any type of documentation explaining how to install it. It did however, contain a few files which were copied to their respective directories. After copying the files, I then used the 'Import Plugin for Collada' as guideline. Unfortunately, when I run the editor and open 'Tools' - 'Plugins' - 'Core' I get an error message stating 'SpeedTree plugin library is not loaded' If you guys have any suggestions it would be much appreciated. Thanks Ryan.
  2. [SOLVED] Problem with speedtree

    I started using spidtree to create a trees for our 3d scene and ran into a problem. After export into obj I import trees into 3ds max and divide polygons into independent meshes based on material ids, that will be a different surfaces with its material in one mesh in unigine. After import in unigine and set materials I have 2 problems: billboards dont work in meshleaf materials, foliage remains static. When I enable foliage animation in material editor, foliage detached from tree and fly near it. I try to use materials from demos with trees, result don't change.
  3. Hello Everyone, I obtained an evaluation edition of Speedtree SDK 6.0 to try with Unigine. I followed the instructions in the Unigine documentation but step 4. says use the provided Makefile, but there is no Makefile in source\plugins\SpeedTree to use for building the plugin. In fact there was no SpeedTree directory to begin with. Also, is version 6.0 compatiable with Unigine? Thanks for any help, have a good day!
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