Search the Community
Showing results for tags 'NavigationMesh'.
UNAIT – Unified AI Tool After my old post about a naïve and straightforward implementation of dynamic navigation meshes I got a lot of feedback and interest about such a plugin for UNIGINE. So, I decided to recreate my implementation from scratch and updated support for the recent UNIGINE engine versions (2.10+). On top of that I decided to develop a more complete package of various AI tools that are pretty common in the industry. Therefor I want to give you a detailed inside about my AI plugin – UNAIT which will be out at the beginning of next year! Main features
ivan.cuevas posted a topic in UnigineScriptHi all, Ungine docs warns about the impossibility to use two navigation meshes to compute a route. I tried to compute a path intersecting a NavigationMesh with a NavigationSector and it isn't possible either. I don't know if it's my fault or it's an engine limitation. What I want to achieve is to have a building with several floors, where the rooms and the corridors are identified and can have declared fire incidences. The desired solution would be to define a navigation mesh for each room or corridor connected by navigation sectors to be able to use the navigation area danger factor to
Hi, I'm trying to create a route2D and app crashes. Reproduced on the world samples/path/mesh00, just unzip in "samples/path/" and uncomment lines. Call stack application attached. Used Unigine source SDK-2012-09-07.paths.zip