Search the Community
Showing results for tags 'Mesh'.
-
I have a boat mesh with global water and a physical water. When i Put the mesh in the water, the water clips inside of the mesh like this. How can i fix this?
-
Hi everyone, I am loading stl meshes into unigine which are flat shaded (triangle normals only). Is it possible to use interpolated vertex normals for smooth shading with an editor option, or do I have to calculate them in code and provide them in the mesh file beforehand? Thanks in advanc...
-
Transform Feedback Shader to change MeshObjects
sebastian.vesenmayer posted a topic in Content Creation
We would like to bake different transformation states of multiple ObjectMeshStatic into one to reduce single object count. The Mesh that would be created by transform feedback will only change when one transformation state in the original Node Tree will change. Is it possible to change ano... -
How can I open a meshes.ung to extract meshes for editing as .obj or other mesh files?
-
[SOLVED] Object starts flickering during tracker animation
Coppel.Damien posted a topic in C++ Programming
Hi everyone, I'm having troubles with the tracker tool and the video grabber. In my scene, I've got an object (made of multiple meshes) and multiple cameras as child nodes in the hierarchy of that object, so when I move the object, the cameras (PlayerDummy) move as well. The cameras are fa...- 6 replies
-
- tracker
- video grabber
-
(and 2 more)
Tagged with:
-
Export Node, Mesh, Materials and Textures to load them later over c++ api
sebastian.vesenmayer posted a topic in Content Creation
Hi, is there a fast way to export a Node reference with all its subobjects (objects,meshes,materials,textures) into a single folder. Our Artist imported a fbx file in Unigine Editor and I want only the converted assets, to load it later with the c++ api on the fly at any given location in... -
Unigine::Mesh class is not saving/loading custom normals.
sebastian.vesenmayer posted a topic in Bug Reports
Hi, When loading my created mesh objects which I saved before there are no normals anymore in the mesh object. Here is a reproducer: { auto mesh = Unigine::Mesh::create(); mesh->addSurface("0"); mesh->addVertex(Unigine::Math::vec3(1.f, 1.f, 0.f), 0); mesh->addVertex(Unigine::Ma... -
Hello everyone, I'm working on projects like.... creation of virtual sets using Unigine Editor. But I'm looking for optimization methods to bring more FPS... Already studies "superposition benchmark" to get know how to optimize.... i got know that in S.positon's used LOD, OCCLUD...
-
Original post: Actually, i just noticed that adding ANY object to the world instantly crashes the editor, even creating primitives. It's funny, i made a project previously where there was no problem adding objects, but now nothing works anymore. EDIT: Reinstalled SDK and restarted comp...
-
Hello, I came across a method for Mesh Decal roadways in one of the Unigine editor 2 Essentials videos that I am curious about. https://youtu.be/ziYCy9EbgEs?t=176 At 2:56 in the video there is an edging mesh that allows the road to blend nicely with the landscape. Is there a Unigine recomm...
-
Hi. According to the documentation we can set or add color to the objectdynanmicmesh class. But when I try to set or add color to them I get an error. Here is my code for setting: mesh.setVertex(i++,vec3(x/5.0f,y/5.0f,z)); mesh.setColor (i,vec4(1.0f,1.0f,1.0f,0.0f)); and adding: mes...
- 4 replies
-
- objectdynamicmesh
- color
-
(and 1 more)
Tagged with:
-
Hello, I'm using maya 2016 for 3d content creation and looking for plugin for maya 2016 version to export mesh (dynamic mesh also to use in unigine as a cloth). if you have an any other ideas, then share with me...I'm waiting for it. Mayur patel.
- 1 reply
-
- maya
- import export
-
(and 6 more)
Tagged with:
-
How can I force upload of Material and Mesh data at creation time.
sebastian.vesenmayer posted a topic in C++ Programming
Hi there, we are using ObjectMeshStatic and create meshes on the fly from our own format on cpp side. The materials are also generated on the cpp side and assigned to the ObjectMeshStatic object. When unigine starts rendering and I change the view direction, the application hangs for... -
Hi, I observed that Editor 2 crashes after deleting reference to mesh (not existing, deleted mesh file - as a workaround to reimport it) from NodeReference (opened to edit): (fortunately change it is working correctly, Editor crashes only when I try to delete a reference).
-
Hello, I am just building a test with Unigine Syncker. Now I want to configure a CAVE environment. The documentation says that a mesh needs to specified, but did not show in which coordinate system it has to be configured. I got a configuration working where the positive Z-Axis of the Mesh s...
-
Hi there, I'm wondering if there are any internal Unigine projects, or a scripting example that shows how you can enable real-time material or mesh swapping for an ArchViz scene, allowing users to change fabrics or pieces of furniture at runtime? Thanks!
-
Hi, I was wondering if there is/will be a .Mesh export plugin for 3dsMax 2017. The current one for 3dsMax 2016 does not work in the 2017 version. thanks in advance!
-
Hi, I'm creating an application where I wish to create a mesh based on dynamic camera data that is provided by a depth sensor. I have created a similar application in Unity/Ogre/DirectX using the following process: 1) Create a Mesh of size depthImageWidth x depthImageHeight * 6 (a triangle m...
- 1 reply
-
- Mesh
- ObjectMesh
-
(and 1 more)
Tagged with:
-
[SOLVED] How can I use the mouse to select a DecalDeferredMesh?
joshua.cook posted a topic in UnigineScript
So, I have a tool that I'm building to create roads both geometrically and using a project decal; the DecalDeferredMesh. The issue is that once I turn a mesh into a DecalDeferredMesh and project it onto the terrain I can no longer select it using the mouse as I can my other ObjectMeshDynamic geomet... -
I get an error when trying to import a .mesh file into 3ds Max 2015. The first time I ran the plugin, it worked fine, then I restarted max and now I get this error: "--Type error: Call needs function or class, got: undefined". I reinstalled the plugin from the latest tools download, but no change. I...
-
I'm creating a road system with deferred decal meshes, and I'm having some trouble wrapping my head around your decal bit masking system. I've set the road's decal mask to 00000001, and set all other objects' decal mask to 00000000, but the road is still rendered over the top of everything. No matte...
-
Hi all. I am fairly new to Unigine and gradually learning the various tools/features. My query is, I am looking to fade in an object when the player/camera is lets say 100 units away from the object, and then once the object is no longer in visible, it then fades out/de-animates. Is this po...
-
Hello, Is there C++ API support for importing 3D meshes? I would like to edit models in Maya or Modo (or similar software) and then import them into my scene using only the C++ API. Is this possible? Thanks!
-
Hi Can anyone point me to some documentation or code on playing videos on a mesh ? Thank Paul
-
Hello! In the documents of the engine has written: «Bone-based animation is good for animation of mechanical objects or characters (as a whole) for a long period of time. It is efficient, as it is often computed by the GPU (GPU skinning). The GPU skinning has a limitation of 4 bones per vertex and...