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  1. Пытаюсь собрать пример Введение Быстрый старт для программистов 2. Создание управляемого персонажа https://developer.unigine.com/ru/docs/latest/start/quick_start/character/index#controls в качестве системы сборки использую gnu/make, в качестве IDE vim или geany по гайду создал файлы PlayerController (.h/.cpp), запустил make и всё вроде собирается (с варнингом warning: ‘void* memcpy(void*, const void*, size_t)’ writing to an object of type) но, похоже, эти новые файлы не обрабатываются make, так как ничего нового не появляется в директории release/, я думаю, там должен появится новый объектны файл библиотеки, который потом будет доступен в unigine Editor соответственно у меня не получается связать этот модуль со свойством робота из гайда как это можно сделать без MSVC ? а точнее, где прочитать как происходит связь объектных самописных библиотек с unigine Editor? нашёл вот такое пояснение https://developer.unigine.com/ru/docs/latest/tools/upgrade/ но оно требует утилиты usc_x64.exe которой я не нашёл среди скачанных unigine файлов 1. возможно в диалоге Node Properies нужно указать путь к объектном файлу который образуется в результате компиляции PlayerController? 2. но как включить его в сценарий сборки Makefile ? ps: руками поправил Makefile SRCS =\ main.cpp\ AppSystemLogic.cpp\ AppWorldLogic.cpp\ AppEditorLogic.cpp\ PlayerController.cpp и библиотека собралась, но unigine Editor всё равно не "видит" PlayerController, не понимаю как создаётся эта связь pss: после перезапуска unigine Editor связь появилась в общем то всё просто: добавлем новый файл добавляем в сборку через Makefile компилируем запускаем ./launch_release.sh перезапускаем unigineEditor (uEd) связываем с нодами теперь бы как то это автоматизировать на уровне make
  2. About Web Request

    Hi I have not found any class that allows me to do a WebRequest. There is some way or is planning to create some class allow make Web Request. Thank you...
  3. We are currently looking for a C++ programmer to help with, project based, freelance coding. We would ideally like someone who is familiar with the Unigine C++ API. All work, milestones and payments will be conducted through elance.com. Here is a link to our post: https://www.elance.com/job/42276114/proposals?eventId=170789117 No need to sign up for elance unless you have been selected for the job. Please email me with any relevant work experience. This current need will be to pass .LIB files through the Unigine C++ API to create a voxel world in the Unigine engine. All voxel code has been created and works perfectly in a custom written OpenGl renderer. We now need that code to render through Unigine. All tech, code, gfx etc will be under a strict NDA. Please email me a quote as we are looking for the best applicant with the best price for miscellaneous long-term projects. Please read over the elance post for a general description of what we are looking for. Thank you, Mann Made Games. ________________________________________________________________________________ EDIT - Elance cuts off part of our posting if you're not signed in. Here is the entire post: This could become a long term relationship - PM me for specific details concerning this immediate $500-$1000 project! Project will require an NDA. Title: C++ Game Programmer We need an exceptional C++ programmer for our Game Development department! The ideal candidate will have a demonstrated track record of high performance and teamwork, passion for games, and the ability to work for a dynamic, fast-paced team. The C++ Game Programmer will work with our team remotely in the development of our newest game on the PC platform. The ideal candidate will have strong analytical and troubleshooting skills; fluency in coding, algorithms, and systems design; solid communication skills; and a desire to solve complex problems of varying scale. Responsibilities may include: -Create and modify our game using Unigine's C++ API, DirectX, OpenGL and variety of other tools -Work with artists and sound engineers to incorporate assets into games -Quickly prototype new game concepts -Write software to calculate game statistics -Participate in Skype meetings relating to designing system architecture Requirements: Bachelor's degree (or equal experience) Proficient in C++ OpenGL - DirectX a plus Game programming experience a plus Good written and oral communication a MUST. We are always looking for great talent. We appreciate your interest in joining our team. Only applicants who meet the requirements of this position will be considered. We are looking for self-starters who can see technical projects through and communicate results. To be considered, please include any links to GitHub projects, blog posts, or similar relevant sources.
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