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Showing results for tags 'skinning'.
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Hello, I'm using unigine 2.3. I have an object made with 3dsmax which is skinned with the skinned modifier. I'm trying to import the .mesh of the skinned object into the engine. My issu is that I'm loosing the Smooting groups/ Vertex normal information. It works normally if I import de object without the skinning. I would really appreciate any help on this one :)
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I've changed my character from Biped to Cat rig. No problems importing the biped animated character but when I import the Cat rigged character the limbs are doing something totally different!
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Dear Unigine community, I have been given access to the Unigine Developer Community as an evaluator. Thanks a ton. I am eagerly browsing through lots of interesting, at times bewildering stuff. A bit about the indie game I am working on. It is a wargame set in 18th century Europe. The easiest way to describe it is to say that I am aiming for a Rome Total War clone. Don't know if I could make it, but hey, if I didn't try, I'll never know, right? My soldier characters have 4 LOD levels. *LOD 0 : Highest level of detail, 1000 polygons, skinned, animated, mesh. 1024x1024 di
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- instancing
- skinned
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