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Showing results for tags 'ambient light'.
I'm creating a road system with deferred decal meshes, and I'm having some trouble wrapping my head around your decal bit masking system. I've set the road's decal mask to 00000001, and set all other objects' decal mask to 00000000, but the road is still rendered over the top of everything. No matter what I set the decal mask to, it still renders on top of everything. Also, when creating my roads, I've used separate hovering geometry for the painted lines and other features. When ambient light is unchecked in the material editor, the lines and other features render ok, but dark colors end