Jump to content

Search the Community

Showing results for tags 'addnode'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feeback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • Showcase
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

Found 2 results

  1. AddNode resets camera

    I'm performing a simple mouse intersection test to create a new dummy node and whenever I do, my editor cam is reset somewhere back to 0,0,0. Any idea why this is? int ret[1]; vec3 p0, p1; Unigine::getPlayerMouseDirection(p0,p1); Object obj = engine.world.getIntersection(p0, p1, ~0, ret); NodeDummy pt = new NodeDummy(); pt.setName("TESTNODE"); pt.setWorldPosition(ret[0]); engine.editor.addNode(pt); Philip
  2. Editor Nodes

    May we have a section that contains a list of node types that may be added to the editor? When I first got my hand on Unigine a few months ago, I tried adding a PlayerPersecutor class to the editor, which is of course, not possible, leading to an application crash. My workaround back then was to add a NodeDummy whose position and rotation is set from the PlayerPersecutor instance since I only needed to see if the camera goes where I want it to. I'm in the process of upgrading my Unigine copy which now allows a PlayerPersecutor instance to be added to the editor. Thanks.
  • Create New...