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Networking

Sockets, packets and so on


51 topics in this forum

  1. Cloths and ropes on syncker

    • 1 reply
    • 2.4k views
  2. Creating a node from a component

    • 6 replies
    • 1.7k views
  3. Detecting slave connection/disconnection

    • 3 replies
    • 1.3k views
  4. DM and Co-op Networking

    • 6 replies
    • 1.3k views
  5. Get client host and port from socket

    • 2 replies
    • 1.1k views
  6. GetPlayerMouseDirection in syncker.

    • 3 replies
    • 1.2k views
  7. How to sync FieldAnimation and Particles

    • 3 replies
    • 1.2k views
    • 2 replies
    • 1.2k views
    • 1 reply
    • 3.3k views
    • 1 reply
    • 943 views
  8. Particles emitter does not "start" on Master

    • 8 replies
    • 1.8k views
  9. PlayerDummy with syncker plugin

    • 3 replies
    • 1.6k views
  10. Raknet or RedDwarf or any alternative opensource?

    • 5 replies
    • 1.3k views
  11. read UDP string

    • 1 reply
    • 1.8k views
  12. Send data to multiple slaves

    • 4 replies
    • 1.4k views
  13. Send message to specified client by Socket class

    • 4 replies
    • 1.7k views
  14. Slave's render time

    • 1 reply
    • 816 views
  15. Socket class set received data to new variable

    • 3 replies
    • 1.5k views
  16. Socket handling 1 2

    • 25 replies
    • 3.1k views
  17. socket read

    • 1 reply
    • 957 views
  18. Socket trouble on OSX

    • 5 replies
    • 1.2k views
  19. Sync for properties ?

    • 2 replies
    • 1.2k views
  20. Synchronize particle in Slave

    • 1 reply
    • 930 views
  21. troubles with NetworkEvent

    • 6 replies
    • 831 views
  22. Use of second 'host' for environmental control

    • 1 reply
    • 1.1k views
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