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Physics, Navigation and Path Finding


224 topics in this forum

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  1. Documentation for creating Joints through Editor

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  2. [SOLVED] Problem between joint and body.

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  3. [SOLVED] XOR for collision masks?

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  4. [SOLVED] rotation of rigid body

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  5. [SOLVED] Doing intersection test between two Shapes

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  6. [SOLVED] Physics stacking

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  7. [SOLVED] Continuous collision performance

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  8. [SOLVED] Using getContact*

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  9. When does getContactNormal return vec3_zero

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  10. [SOLVED] Cloth and wind through window

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  11. Intersection testing in large worlds

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  12. Using Body::getNumContacts()

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  13. Pathfinding

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  14. reset BodyRigid

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  15. Per-object physics calculations

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  16. What units is density for water body

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  17. reset physics globally

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