Physics, Navigation and Path Finding


190 topics in this forum

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  1. Physics, fully deterministic?

    • 20 replies
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  2. [SOLVED] Vehicle design

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  3. [SOLVED] Angular motor for hinge joint

    • 8 replies
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  4. Cloth's rubber coefficient

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  5. Tank tracks and suspension

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  6. Intersection testing in large worlds

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  7. Trouble using rope for powerlines

    • 9 replies
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  8. Organize work around joints

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  9. [SOLVED] Editing Terrain density

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  10. [SOLVED] Constraints on collision response

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  11. Cloth is very gpu expensive.

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  12. Wheel Joint Bug

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  13. [SOLVED] Problem with WorldTrigger

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  14. [SOLVED] WaterBody waves not in physics sim?

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  15. Switch from physical body to "static" collision

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  16. Water/Rigid interaction question

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  17. BodyRope physics object

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  18. force and torque

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  19. Pathfinding

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