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Bug Reports


1138 topics in this forum

  1. How to submit a good bug report

    • 0 replies
    • 4k views
    • 33 replies
    • 4k views
  2. Reflections for asymmetric camera frustums 1 2

    • 25 replies
    • 3.3k views
  3. Lower performance in 2.9 1 2

    • 32 replies
    • 2.5k views
    • 18 replies
    • 2.4k views
  4. start-up edit content fail 1 2

    • 27 replies
    • 2.3k views
  5. [SOLVED] VR Vive + CIGI setup and collision issue 1 2

    • 25 replies
    • 1.6k views
  6. [SOLVED] Sprite - setLayerTexCoord

    • 22 replies
    • 1.5k views
  7. [SOLVED] reference node and material bug

    • 16 replies
    • 1.5k views
  8. [SOLVED] Can't compile "terrain_global_base"

    • 23 replies
    • 1.4k views
  9. [SOLVED] Per-instance texture update bug

    • 20 replies
    • 1.4k views
  10. loss of precision collision, after scaling

    • 8 replies
    • 1.3k views
  11. Grass is created just below the terrain

    • 14 replies
    • 1.3k views
    • 22 replies
    • 1.3k views
  12. Log slowdown

    • 4 replies
    • 1.3k views
    • 14 replies
    • 1.3k views
  13. terrain mask export crash

    • 20 replies
    • 1.3k views
  14. Slow fps (water)

    • 18 replies
    • 1.2k views
  15. node export empty files

    • 19 replies
    • 1.2k views
  16. engine.editor.saveMesh with ObjectMeshDynamic

    • 16 replies
    • 1.2k views
    • 2 replies
    • 1.2k views
  17. root material is not saved

    • 18 replies
    • 1.2k views
  18. OSX Issues in eval 2011-12-28

    • 9 replies
    • 1.2k views
    • 8 replies
    • 1.1k views
    • 22 replies
    • 1.1k views
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