Content Creation

Import / Export, meshes and built-in objects discussions


263 topics in this forum

    • 4 replies
    • 412 views
  1. Export 3dsmax 2014, alpha Unigine 2

    • 2 replies
    • 315 views
  2. [SOLVED] Scene accuracy and Legoing

    • 3 replies
    • 558 views
  3. Object optimization

    • 2 replies
    • 329 views
  4. [SOLVED] Work with Pivot

    • 1 reply
    • 266 views
  5. [SOLVED] Error renderer material on mesh

    • 5 replies
    • 414 views
    • 7 replies
    • 481 views
  6. 3dsmax 2015 Exporter

    • 2 replies
    • 394 views
    • 2 replies
    • 380 views
  7. Export Animated Objects from SpeedTree

    • 2 replies
    • 586 views
    • 2 replies
    • 481 views
  8. [SOLVED] Material lod

    • 2 replies
    • 452 views
  9. [SOLVED] deferred decal mesh

    • 1 reply
    • 293 views
    • 5 replies
    • 598 views
    • 10 replies
    • 672 views
  10. [SOLVED] Maya & Max 2014 Normal Map Issues

    • 2 replies
    • 514 views
    • 2 replies
    • 380 views
  11. Mountains, canyons, arches and caves

    • 2 replies
    • 389 views
    • 1 reply
    • 384 views
  12. [SOLVED] skinned mesh normals problem

    • 4 replies
    • 474 views
  13. [SOLVED] river/lake tutorial

    • 3 replies
    • 658 views
  14. [SOLVED] FBX importing as ObjectMeshDynamic ?

    • 2 replies
    • 355 views
  15. [SOLVED] Exporting .sanim Files scaled or non scaled?

    • 10 replies
    • 757 views
  16. [SOLVED] Query about Unigine

    • 4 replies
    • 476 views
  17. [SOLVED] Import 3DS file

    • 1 reply
    • 349 views