This class is used to represent any user's action changing node's flags. Warning: this class is NOT THREAD-SAFE, you should create its instance and call its methods IN THE MAIN THREAD ONLY.
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| ChangeNodeFlagsAction (const Unigine::NodePtr &node, int flag, bool enabled) |
| Creates a new change node flag action for the specified node. More...
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| ChangeNodeFlagsAction (const Unigine::Vector< Unigine::NodePtr > &nodes, int flag, bool enabled) |
| Creates a new change node flag action for the specified nodes. More...
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void | apply () override |
| Applies the change node flag action. More...
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void | undo () override |
| Reverts the change node flag action. More...
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void | redo () override |
| Redoes the previously undone change node flag action (reverses the undo method). More...
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bool | validate () override |
| This method allows action to do some internal cleanup. Return value indicates whether the action is still sane. Whenever it returns false undo system will delete invalid action for good. More...
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virtual bool | modifiesWorld () const |
| Indicates whether the action brings any changes to the scene. Actions like selection, for example, change nothing and shouldn't set world‘s "dirty state". For such actions this method would return 'false’. More...
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This class is used to represent any user's action changing node's flags. Warning: this class is NOT THREAD-SAFE, you should create its instance and call its methods IN THE MAIN THREAD ONLY.