Editor API
UnigineEditor public API
|
Undo manager class. This class is used to manage undo/redo operations for user actions in the Editor. More...
#include <UnigineUndo.h>
Inherits QObject.
Signals | |
void | worldModified () |
This signal is emitted when an action brings any changes to the scene. More... | |
void | activity () |
This signal is emitted when an action has been applied, undone, redone, or pushed to transaction stack. More... | |
Static Public Member Functions | |
static Undo * | instance () |
Returns the instance of the Undo class. This method is used to subscribe to signals. More... | |
static void | apply (Action *action) |
Applies the specified action. More... | |
static void | push (Action *action) |
Pushes the specified action to the transaction stack. More... | |
static void | undo () |
Reverts the last action in the stack. More... | |
static void | redo () |
Redoes the last action that was undone (reverses the undo method). More... | |
static void | reset () |
Clears the undo/redo stack. More... | |
static void | begin () |
Begins a transaction (i.e. a sequence of actions applied to be applied or reverted as a whole). Use commit() to apply all actions of the current transaction, or rollback() to revert them. More... | |
static void | commit () |
Commits the last transaction (i.e. a sequence of actions applied since the last call of the begin() method). More... | |
static void | rollback () |
Reverts the last transaction (i.e. a sequence of actions applied since the last call of the begin() method). More... | |
Undo manager class. This class is used to manage undo/redo operations for user actions in the Editor.
|
signal |
This signal is emitted when an action has been applied, undone, redone, or pushed to transaction stack.
|
static |
Applies the specified action.
action | Action to be applied. |
|
static |
|
static |
Commits the last transaction (i.e. a sequence of actions applied since the last call of the begin() method).
|
static |
|
static |
Pushes the specified action to the transaction stack.
action | Action to be pushed. |
|
static |
Redoes the last action that was undone (reverses the undo method).
|
static |
Clears the undo/redo stack.
|
static |
Reverts the last transaction (i.e. a sequence of actions applied since the last call of the begin() method).
|
static |
Reverts the last action in the stack.
|
signal |
This signal is emitted when an action brings any changes to the scene.