#include <NewSelection.h>
◆ getSelectedAsset()
| static Unigine::UGUID Editor::NewSelection::getSelectedAsset |
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◆ getSelectedAssets()
| static void Editor::NewSelection::getSelectedAssets |
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Unigine::Vector< Unigine::UGUID > & |
guids | ) |
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◆ getSelectedMaterial()
| static Unigine::MaterialPtr Editor::NewSelection::getSelectedMaterial |
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◆ getSelectedMaterials()
| static void Editor::NewSelection::getSelectedMaterials |
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Unigine::Vector< Unigine::MaterialPtr > & |
materials | ) |
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◆ getSelectedNode()
| static Unigine::NodePtr Editor::NewSelection::getSelectedNode |
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◆ getSelectedNodes()
| static void Editor::NewSelection::getSelectedNodes |
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Unigine::Vector< Unigine::NodePtr > & |
nodes | ) |
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◆ getSelectedProperties()
| static void Editor::NewSelection::getSelectedProperties |
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Unigine::Vector< Unigine::PropertyPtr > & |
properties | ) |
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◆ getSelectedProperty()
| static Unigine::PropertyPtr Editor::NewSelection::getSelectedProperty |
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◆ isSelectedAsset()
| static bool Editor::NewSelection::isSelectedAsset |
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◆ isSelectedMaterial()
| static bool Editor::NewSelection::isSelectedMaterial |
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◆ isSelectedNode()
| static bool Editor::NewSelection::isSelectedNode |
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◆ isSelectedProperty()
| static bool Editor::NewSelection::isSelectedProperty |
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◆ selectAsset()
| static void Editor::NewSelection::selectAsset |
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const Unigine::UGUID & |
guid | ) |
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◆ selectAssets()
| static void Editor::NewSelection::selectAssets |
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const Unigine::Vector< Unigine::UGUID > & |
guids | ) |
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◆ selectMaterial()
| static void Editor::NewSelection::selectMaterial |
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const Unigine::MaterialPtr & |
material | ) |
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◆ selectMaterials()
| static void Editor::NewSelection::selectMaterials |
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const Unigine::Vector< Unigine::MaterialPtr > & |
materials | ) |
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◆ selectNode()
| static void Editor::NewSelection::selectNode |
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const Unigine::NodePtr & |
node | ) |
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◆ selectNodes()
| static void Editor::NewSelection::selectNodes |
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const Unigine::Vector< Unigine::NodePtr > & |
nodes | ) |
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◆ selectProperties()
| static void Editor::NewSelection::selectProperties |
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const Unigine::Vector< Unigine::PropertyPtr > & |
properties | ) |
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◆ selectProperty()
| static void Editor::NewSelection::selectProperty |
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const Unigine::PropertyPtr & |
node | ) |
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