This class is used to represent any user's action changing node's enabled state.
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| EnableNodeAction (const Unigine::NodePtr &node, bool enabled) |
| Creates a new enable node action for the specified node. More...
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| EnableNodeAction (const Unigine::Vector< Unigine::NodePtr > &nodes, bool enabled) |
| Creates a new enable action for the specified nodes. More...
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| ~EnableNodeAction () override |
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void | apply () override |
| Applies the enable node action. More...
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void | undo () override |
| Reverts the enable node action. More...
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void | redo () override |
| Redoes the previously undone enable node action (reverses the undo method). More...
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bool | validate () override |
| This method allows action to do some internal cleanup. Return value indicates whether the action is still sane. Whenever it returns false undo system will delete invalid action for good. More...
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| Action () |
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virtual | ~Action () |
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virtual bool | modifiesWorld () const |
| Indicates whether the action brings any changes to the scene. Actions like selection, for example, change nothing and shouldn't set world‘s "dirty state". For such actions this method would return 'false’. More...
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This class is used to represent any user's action changing node's enabled state.