Streaming
This section contains settings related to resource streaming.
Streaming Settings
Max Threads | The Console access: render_streaming_max_threads (API control) |
---|---|
Particles Memory Limit | The Console access: render_streaming_particles_memory_limit (API control) |
Shaders#
Compile Mode | The compilation mode for shaders that are used in the loaded world. The following modes are available:
Console access: render_shaders_compile_mode (API control) |
---|
Budgets#
Loading | The Console access: render_streaming_budget_loading (API control) |
---|---|
Textures Destroy | The Console access: render_streaming_budget_destroy_textures (API control) |
Meshes Destroy | The Console access: render_streaming_budget_destroy_meshes (API control) |
The graphic resources are regularly checked for being modified in order to be reloaded or deleted.
Textures#
Streaming Mode | The streaming mode for textures. The following modes are available:
Console access: render_streaming_textures_mode (API control) |
---|---|
Memory Limit | The Console access: render_streaming_textures_memory_limit (API control) |
Life Time | The Console access: render_streaming_textures_life_time (API control) |
Meshes GPU#
Streaming Mode | The streaming mode for loading meshes to video memory (VRAM). The following modes are available:
Console access: render_streaming_meshes_mode_vram (API control) |
---|---|
Memory Limit | The Console access: render_streaming_meshes_limit_vram (API control) |
Life Time | The Console access: render_streaming_meshes_life_time_vram (API control) |
Meshes CPU#
Streaming Mode | The streaming mode for loading meshes to memory (RAM). The following modes are available:
Console access: render_streaming_meshes_mode_ram (API control) |
---|---|
Memory Limit | The Console access: render_streaming_meshes_limit_ram (API control) |
Life Time | The Console access: render_streaming_meshes_life_time_ram (API control) |
Prefetch CPU#
Collision Mode | The mode of asynchronous pre-loading of meshes to memory before they are used. Pre-loading is available only for meshes, which have at least one surface with the Collision flag set. There are 3 modes of loading such meshes to RAM:
Console access: render_streaming_meshes_prefetch_collision (API control) |
---|---|
Intersection Mode | The mode of asynchronous pre-loading of meshes into memory before they are used. Pre-loading is available only for meshes, which have at least one surface with the Intersection flag set. There are 3 modes of loading such meshes to RAM:
Console access: render_streaming_meshes_prefetch_intersection (API control) |
Radius | The radius within which meshes are pre-loaded into memory. The value should exceed the physics radius (for collisions) and/or the radius within which intersections are calculated. Range of values: [0.0f, inf]. The default value is : 0.0f. Console access: render_streaming_meshes_prefetch_radius (API control) |
Last update:
2024-06-10
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)