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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
8. Preparing Your Project for Release
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Assembling the Final Build

Now that everything is ready, you can apply what you have learned in Section 8 of this course and build the project. Specify the required settings and ensure the final build includes all content, code, and necessary libraries. Ensure all unused assets are deleted. And don't forget to enable the VR modes!

Last update: 2024-04-04
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