Texture Buffer Lights Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates and array element index for reading texels from the texture.
This 2D Texture Array contains lighting for opaque materials:
- Index 0 - direct diffuse lighting from light sources.
- Index 1 - direct specular lighting from light sources.
- Index 2 - indirect specular lighting (reflections from probes and sky).
- Index 3 - indirect diffuse lighting (diffuse lighting from probes, sky, and lightmaps).
Notice
This buffer may contain data of both opaque and transparent materials.
Last update:
16.08.2024
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter