This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Landscape Tool
Sandworm
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World Nodes
Звуковые объекты
Объекты поиска пути
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL
Плагины
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Material Nodes Library
Art Samples
Tutorials

CPP Samples

The CPP Samples demo showcases the use of engine features for various use cases via the C++ API.

The Landscape Terrain sample set demonstrates various Landscape Terrain features and use cases:

  • Combined Landscape Modification sample — combination of nondestructive (using multiple Landscape Layer Maps) and destructive (using Landscape::asyncTextureDraw) Landscape Terrain modification techniques.
  • Landscape Creation sample — dynamic creation of a Landscape Layer Map with albedo, height, and two mask textures using LandscapeMapFileCreator and LandscapeMapFileSettings.
  • Details sample demonstrates how to add Details to a Landscape Terrain using ObjectLandscapeTerrain::getDetailMask and ObjectLandscapeTerrain::addDetail methods.
  • Excavation sample demonstrates how to perform destructive Landscape Terrain modification at run time using the tractor grader. This modification is by changing the underlying textures of Landscape Layer Map.
  • Fetch sample shows how to get terrain information (height, albedo, masks) for an arbitrary point.
  • Landscape Mesh sample — demonstrating generation of a mesh (ObjectMeshDynamic) representing a certain region of the Landscape Terrain based on fetched Landscape data (LandscapeFetch).
  • Paint sample demonstrates destructive run-time Landscape Terrain modification by changing the underlying textures of the Landscape Layer Map using Landscape::asyncTextureDraw with the help of the custom base materials.
  • Tracks sample demonstrates non-destructive runtime Landscape Terrain modification by spawning multiple Landscape Layer Maps under the objects to create tracks.

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the CPP Samples demo in the Available section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 30.04.2021
Build: ()