This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Landscape Tool
Sandworm
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World Nodes
Звуковые объекты
Объекты поиска пути
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL
Плагины
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Material Nodes Library
Art Samples
Tutorials

UV Panner Sample

This material graph sample demonstrates how to create a simple UV-panner to animate UV coordinates in a material.

The Texture node enables you to select a texture asset via the Parameters panel in the UnigineEditor. The Sample2D node samples data from the texture in accordance with the specified UV. Albedo RGB data for the Deferred PBR Material master material node is taken from the output of the Sample2D node via the xyz port adapter (selecting the first three components of the RGBA vector), the Opacity value (fully opaque) and default normal are specified directly via port adapters.

Animated UV coordinates (i.e. panned along the U-axis) are passed to the UV port (float2) of the Sample2D node from the Make Float2 node that constructs a float2 value as follows:

  • U-coordinate from the UV0 node increased (Add node) the by the time (provided by the s_time node) multiplied by panning speed (provided by the Float Slider node adjustable via the Parameters panel in the UnigineEditor)
  • V-coordinate from the UV0 node taken as is

Finally, the data output from the master material node is passed to the Final Material node.

Last update: 03.02.2021
Build: ()