CigiEntityControl Class
Header: | #include <plugins/Unigine/CIGIConnector/UnigineCIGIConnector.h> |
Inherits from: | CigiHostPacket |
CigiEntityControl Class
Перечисления (Enums)
CIGI_ENTITY#
CIGI_ANIMATION#
Members
int getEntityID ( ) const#
Returns the entity ID.Return value
Entity ID.int getParentID ( ) const#
Returns the ID of the entity parent.Return value
Entity parent ID.int getEntityType ( ) const#
Returns the current entity type.Return value
Entity type.int getEntityState ( ) const#
Returns the current entity state.Return value
Current entity state. One of the CIGI_STATE_* values.int getAttachState ( ) const#
Returns the value of the Attach State parameter. It specifies whether the entity is be attached as a child to a parent.Return value
Attach State parameter value. 1 the entity shall be or remain attached to the entity specified by the Parent ID parameter; 0 - the entity shall be detached from its parent.int getCollision ( ) const#
Returns the value indicating if collision detecton shall be enabled for the entity.Return value
Collision Detection Enable parameter value. 1 collision detecton for the entity shall be enabled; 0 - collision detecton for the entity shall be enabled.int getInheritAlpha ( ) const#
Returns the value indicating if the entity uses the alpha value of its parent.Return value
1 if the entity uses the alpha value of its parent; otherwise, 0.int getGroundClamp ( ) const#
Returns the value of the Ground/Ocean Clamp parameter.Return value
Ground/Ocean Clamp parameter value. One of the CIGI_ENTITY_* values.int getAnimationBack ( ) const#
Returns the current entity's animation playback direction.Return value
Direction of the entity's animation playback (forward or backward).int getAnimationLoop ( ) const#
Returns the current entity's animation playback mode.Return value
Mode of the entity's animation playback (single-shot or looped).int getAnimationState ( ) const#
Returns the current entity's animation playback state.Return value
State of the entity's animation playback. One of the CIGI_ANIMATION_* values.int getInterpolation ( ) const#
Returns a value indicating if interpolation and extrapolation are enabled.Return value
1 if interpolation and extrapolation are enabled; otherwise, 0.int getAlpha ( ) const#
Returns the current alpha value, that determines transparency of entity geometry.Return value
Alpha value.Math::vec3 getRotation ( ) const#
Returns the current entity rotation euler angles.Return value
Entity rotation euler angles (roll, pitch, yaw).Math::vec3 getPosition ( ) const#
Returns the current entity position.Return value
Entity position coordinates.Geo-coordinates will be returned if there is no parent entity assigned, otherwise - local coordinates will be returned.
Last update:
15.03.2023
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