This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Math Trigonometric Functions

Header: #include <UnigineMathLib.h>

This class contains basic and inverse trigonometric functions.

Notice
Math trigonometrical functions are the members of the Unigine::Math namespace.

Math Class

Members


float acos ( float v ) #

Returns the arccosine of the given argument - the angle in radians, whose cosine is equal to the argument. a == cos(acos(a)) for every value of a that is within acos()'s range.

Arguments

  • float v - Argument.

Return value

Arccosine of the argument, in radians.

double acos ( double v ) #

Returns the arccosine of the given argument - the angle in radians, whose cosine is equal to the argument. a == cos(acos(a)) for every value of a that is within acos()'s range.

Arguments

  • double v - Argument.

Return value

Arccosine of the argument, in radians.

float acosFast ( float a ) #

Returns the approximated, but calculated more quickly, arccosine of the given argument.

Arguments

  • float a - Argument, in radians.

Return value

Approximated arccosine of the argument.

float asin ( float v ) #

Returns the arcsine of the given argument - the angle in radians, whose sine is equal to the argument. a == sin(asin(a)) for every value of a that is within asin()'s range.

Arguments

  • float v - Argument.

Return value

Arcsine of the argument, in radians.

double asin ( double v ) #

Returns the arcsine of the given argument - the angle in radians, whose sine is equal to the argument. a == sin(asin(a)) for every value of a that is within asin()'s range.

Arguments

  • double v - Argument.

Return value

Arcsine of the argument, in radians.

float asinFast ( float a ) #

Returns the approximated, but calculated more quickly, arcsine of the given argument.

Arguments

  • float a - Argument, in radians.

Return value

Approximated arcsine of the argument.

float atan ( float v ) #

Returns the arctangent of the given argument - the angle in radians, whose tangent is equal to the argument. a == tan(atan(a)) for every value of a that is within atan()'s range.

Arguments

  • float v - Argument.

Return value

Arctangent of the argument, in radians.

double atan ( double v ) #

Returns the arctangent of the given argument - the angle in radians, whose tangent is equal to the argument. a == tan(atan(a)) for every value of a that is within atan()'s range.

Arguments

  • double v - Argument.

Return value

Arctangent of the argument, in radians.

float atan2 ( float y, float x ) #

Returns the arctangent of two arguments (x and y). It is similar to calculating the arctangent of y / x, except that the signs of both arguments are used to determine the quadrant of the result.

Arguments

  • float y - First argument.
  • float x - Second argument.

Return value

Result in radians, which is between -PI and PI (inclusive).

double atan2 ( double y, double x ) #

Returns the arctangent of two arguments (x and y). It is similar to calculating the arctangent of y / x, except that the signs of both arguments are used to determine the quadrant of the result.

Arguments

  • double y - First argument.
  • double x - Second argument.

Return value

Result in radians, which is between -PI and PI (inclusive).

float cos ( float a ) #

Returns the cosine of the given argument.

Arguments

  • float a - Argument, in radians.

Return value

Cosine of the argument.

double cos ( double a ) #

Returns the cosine of the given argument.

Arguments

  • double a - Argument, in radians.

Return value

Cosine of the argument.

float cosFast ( float a ) #

Returns the approximated, but calculated more quickly, cosine of the given argument.

Arguments

  • float a - Argument, in radians.

Return value

Approximated cosine of the argument.

float cosFastFixed ( float a ) #

Returns the approximated, but calculated more quickly, cosine of the given argument in range [-pi*0.5, pi*0.5].

Arguments

  • float a - Argument, in radians, in range [-pi*0.5, pi*0.5].

Return value

Approximated cosine of the argument.

float sin ( float a ) #

Returns the sine of the given argument.

Arguments

  • float a - Argument, in radians.

Return value

Sine of the argument.

double sin ( double a ) #

Returns the sine of the given argument.

Arguments

  • double a - Argument, in radians.

Return value

Sine of the argument.

float sinFast ( float a ) #

Returns the approximated, but calculated more quickly, sine of the given argument.

Arguments

  • float a - Argument, in radians.

Return value

Approximated sine of the argument.

float sinFastFixed ( float a ) #

Returns the approximated, but calculated more quickly, sine of the given argument in range [-pi*0.5, pi*0.5].

Arguments

  • float a - Argument, in radians, in range [-pi*0.5, pi*0.5].

Return value

Approximated sine of the argument.

void sincos ( float angle, float & s, float & c ) #

Calculates sine and cosine values for the specified angle value given in radians and puts them to out_sin and out_cos.

Arguments

  • float angle - Angle, in radians.
  • float & s - Variable, to which the calculated sine value is to be put.
  • float & c - Variable, to which the calculated cosine value is to be put.

void sincos ( double angle, double & s, double & c ) #

Calculates sine and cosine values for the specified angle value given in radians and puts them to out_sin and out_cos.

Arguments

  • double angle - Angle, in radians.
  • double & s - Variable, to which the calculated sine value is to be put.
  • double & c - Variable, to which the calculated cosine value is to be put.

void sincosFast ( float angle, float & s, float & c ) #

Calculates approximated sine and cosine values for the specified angle value given in radians and puts them to out_sin and out_cos.

Arguments

  • float angle - Angle, in radians.
  • float & s - Variable, to which the calculated sine value is to be put.
  • float & c - Variable, to which the calculated cosine value is to be put.

float tan ( float a ) #

Returns the tangent of the given argument.

Arguments

  • float a - Argument, in radians.

Return value

Tangent of the argument.

double tan ( double a ) #

Returns the tangent of the given argument.

Arguments

  • double a - Argument, in radians.

Return value

Tangent of the argument.
Last update: 09.10.2024
Build: ()