Unigine::WidgetIcon Class
Header: | #include <UnigineWidgets.h> |
Inherits from: | Widget |
This class creates a toggleable icon with two states - pressed or not.
The object of this class looks as follows:
See Also#
- Widgets sample in C# Component Samples suite
WidgetIcon Class
Members
static WidgetIconPtr create ( const Ptr<Gui> & gui, const char * str = 0, int width = 0, int height = 0 ) #
Constructor. Creates an icon of the specified size using a given texture and adds it to the specified GUI.Arguments
- const Ptr<Gui> & gui - GUI, to which the new icon will belong.
- const char * str - The path to a texture file.
- int width - Icon width.
- int height - Icon height.
static WidgetIconPtr create ( const char * str = 0, int width = 0, int height = 0 ) #
Constructor. Creates an icon of the specified size using a given texture and adds it to the Engine GUI.Arguments
- const char * str - The path to a texture file.
- int width - Icon width.
- int height - Icon height.
void setImage ( const Ptr<Image> & image ) #
Sets an icon image.Arguments
Ptr<Image> getImage ( ) const#
Returns the icon image.Return value
Icon image.void setText ( const char * text ) #
Sets the floating text over the icon.Arguments
- const char * text - Floating text.
const char * getText ( ) const#
Returns the current floating text set to be over the icon.Return value
Floating text.void setTextAlign ( int align ) #
Sets the alignment flag for the floating text over the icon. The default is ALIGN_CENTER.Arguments
- int align - Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.
int getTextAlign ( ) const#
Returns the current alignment flag set for the floating text over the icon.Return value
Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.void setTexture ( const char * texture ) #
Sets a texture to be used as the icon image.Arguments
- const char * texture - to a texture file.
const char * getTexture ( ) const#
Returns path to the icon image.Return value
Path to a texture file.void setToggleable ( bool toggleable ) #
Sets a value indicating if the icon is a toggle button or a simple button. The default is 0.Arguments
- bool toggleable - Positive number to make the icon a toggle button, 0 to make it a simple button.
bool isToggleable ( ) const#
Returns a value indicating if the icon is a toggle button or a simple button. The default is 0.Return value
Positive number if the icon is a toggle button; otherwise, 0.void setToggled ( bool toggled ) #
Sets a state of the icon as a toggle button.Arguments
- bool toggled - Positive number to press the button, 0 to release it.
bool isToggled ( ) const#
Returns a value indicating if the icon serving as a toggle button is pressed.Return value
Returns 1 if the button is pressed; otherwise, 0.Last update:
02.12.2024
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